UTHM Tigris E-Sports Website
Keywords:
Tournament Management System, E-SportsAbstract
The UTHM Tigris E-Sports Club, engaged in the field of competitive gaming, faces challenges in its decentralized tournament management workflow, absence of an official website, and an inefficient talent identification process. The UTHM Tigris E-Sports Website project aims to address these issues by streamlining workflows, enhancing visibility, and implementing a reliable talent identification system. The project scope includes the development of ten modules: Manage Authentication, Manage Administrator and Participant Profiles, View Participant Performance, Manage Tournament, Manage Tournament Registration, Bracket, Schedule, and Result, and Generate Report. An object-oriented approach is implemented to ensure reusability and modularity, thereby facilitating future improvements. The system is designed to centralize event management, improve visibility, and revolutionize talent identification. Testing results indicate that all modules fulfill the expected outcomes, achieving a 100% pass rate. This project is expected to significantly enhance the efficiency of tournament management and talent identification processes for the UTHM Tigris E-Sports Club.



